Tuesday, October 3, 2017

Creating a list of unique random numbers

Creating a list of unique random numbers

public static List<int> GetUniqueRandomNumbers(int iAmountOfRandomNumbers, int iSmallestNumber, int iBiggestNumber)

            //Create a list of numbers from which the routine
            //shall choose the result numbers
            List<int> lstPossibleNumbers = new List<int>();
            for (int i = iSmallestNumber; i <= iBiggestNumber; i++)

            //Create a list, which shall hold the result numbers
            List<int> lstResultList = new List<int>();

            //Initialize a random number generator
            Random objRand = new Random();

            //For-loop which picks each round a unique random number
            for (int i = 0; i < iAmountOfRandomNumbers; i++)
                //Generate random number
                int randomNumber = objRand .Next(1, lstPossibleNumbers.Count) - 1;
                //Use random number as index for the possible number list
                //Remove the chosen result number from possible numbers list
            return lstResultList;

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Your project is not referencing the "MonoAndroid,Version=v8.1" framework. Add a reference to "MonoAndroid,Version=v8.1" in the "frameworks" section of your project.json, and then re-run NuGet restore.

I had  the same problem. Reason: file obj/project.assets.json target "MonoAndroid,Version=v7.1" when my project target androi...