Creating a list of unique random numbers
public static List<int> GetUniqueRandomNumbers(int iAmountOfRandomNumbers, int iSmallestNumber, int iBiggestNumber)
{
//Create a list of numbers from which the routine
//shall choose the result numbers
List<int> lstPossibleNumbers = new List<int>();
for (int i = iSmallestNumber; i <= iBiggestNumber; i++)
{
lstPossibleNumbers.Add(i);
}
//Create a list, which shall hold the result numbers
List<int> lstResultList = new List<int>();
//Initialize a random number generator
Random objRand = new Random();
//For-loop which picks each round a unique random number
for (int i = 0; i < iAmountOfRandomNumbers; i++)
{
//Generate random number
int randomNumber = objRand .Next(1, lstPossibleNumbers.Count) - 1;
//Use random number as index for the possible number list
lstResultList.Add(lstPossibleNumbers[randomNumber]);
//Remove the chosen result number from possible numbers list
lstPossibleNumbers.RemoveAt(randomNumber);
}
return lstResultList;
}
public static List<int> GetUniqueRandomNumbers(int iAmountOfRandomNumbers, int iSmallestNumber, int iBiggestNumber)
{
//Create a list of numbers from which the routine
//shall choose the result numbers
List<int> lstPossibleNumbers = new List<int>();
for (int i = iSmallestNumber; i <= iBiggestNumber; i++)
{
lstPossibleNumbers.Add(i);
}
//Create a list, which shall hold the result numbers
List<int> lstResultList = new List<int>();
//Initialize a random number generator
Random objRand = new Random();
//For-loop which picks each round a unique random number
for (int i = 0; i < iAmountOfRandomNumbers; i++)
{
//Generate random number
int randomNumber = objRand .Next(1, lstPossibleNumbers.Count) - 1;
//Use random number as index for the possible number list
lstResultList.Add(lstPossibleNumbers[randomNumber]);
//Remove the chosen result number from possible numbers list
lstPossibleNumbers.RemoveAt(randomNumber);
}
return lstResultList;
}
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